Shattered Realms is a separate map which you can generate lots of Elixir. However, you can only achieve prizes one time upon reaching a specific tier. Each tier gives a corresponding number of elixir. Each maps has an objective which will be discussed below. There are also bosses which gives a challenging experience.
There are currently 30 levels on 5 different worlds. You won't be needing energy to enter each realm so you can replay till you finish the objective.
OBJECTIVES
Catch Bandits
While defending your base, your main objective is to catch all 24 bandits distributed within 5 waves. Bandits are fast, sneaky and as their nature, they can only be attack when a melee unit approach them. They can walk outside the main path and can go directly to exit points. When a bandit arrives, you hear them say "Catch me if you can."
Boss Rush
The objective is to kill a boss each wave for up to 6 waves. On this stage, you can only gain coins when you kill the boss, not his army. Also, armies wont stop spawning until the boss is alive, so killing the boss as early as possible is a wise move. With high level heroes, you can easily achieve your objective.
Time Rush
It's basically an endless mode but you simply need to survive atleast 11 minutes for the top tier. Beyond that is not really needed. At higher realms, enemies are already strong even on the first minutes of the game.
Same with Time Rush, you need to survive for atleast 11 minutes. The only difference is, there is this Boss buffing each wave of the enemies. He casts alot of different buffs (each enemy receives only 1 buff). Though in reality, you cant really figure out the difference between buffed and normal enemies as long as you're focusing on killing all of them.
REWARDS
You will be rewarded with Elixir for finishing each realm. Higher levels offers higher compensation. Completion depends on tier, up to 6, wherein 6 tier is the highest and has the most elixir. You can only receive your compensation once.
BOSSES
There are total of fives bosses as of now in Shattered Realms.
Skeleton Gate Keeper (?)
This boss has no specialty aside from being large. Easy to kill.
Giant Slime Mage
A mage riding on a giant slime. Cast a bolt rooting a hero which disables it from moving. A rooted hero can still attack and cast abilities.
This enlarge dark slime queen produces 1 dark giant slime every 10 sec. Produce faster when attacked. Dark giant slime doesn't produce small slimes when dying.
Mage Skeleton Commander (?)
A skeleton commander that has a magical sword. It casts a bolt creating 3 skeletal warriors to allied ground units.
Snow Monster (?)
A giant snow monster that throws giant snow balls that deals great damage to heroes and units. It has a strong melee attack so heroes must attack at range. It can berserk and throws faster.
Mammoth Riding Goblin King
This boss a a very high damage on close combat. While at a distance, it throws bombs that deal heavy damage.
Included is a special boss that appears on Endless Buff and Valley of Death.
Death Knight (?)
Though this boss doesn't participate on face to face combat, it buff enemy units making them stronger. He stay's out of lane. Listed below are the buffs casted on enemy units:
1. Physical Armor
2. Magic Armor
3. Increase Dodge
4. Life Regeneration
5. Haste
The Death Knight on Valley of Death has a separate article soon.
GUIDES
To be edited...
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